Created a scene in Clarisse with the proper Tippett file hierarchy. All assets and textures were attained from free online resources: texturehaven, hdrihaven, cc0textures, kitbash3d, and sketchfab.
I really liked the vibrant greenery and the cool tone of the haze. In my piece, I decided to apply the haze a bit thicker so you can see a clearer separation from the foreground and background.
The scene is broken into separate passes by category: buildings, landscape, sky, and haze. I painted over the mountains and projected it back onto the render to get more rock detail. The sky is a simple emission plane. I found an interesting image of clouds that roughly had the same lighting direction of the scene and angled them to point towards the main building.
Scene is organized with the proper Tippett file hierarchy.
A view of the scene with simple shading and customized display colors to better see all assets, scatters, etc.
Concept art pieces designed from various prompts for pitches.
I layout, texture, and light most of my pieces to be able to do quick turnarounds if other angles are needed from the same scene. Here are a couple raw render angles from the scene above.
Depth and flat color passes to help quicken the concepting/compositing process.
More raw renders for paintover purposes.